This talk from GDC 2015 contains a lot of programming ideas that are useful beyond games. In some ways I prefer it over Acton’s infamous Acton’s infamous CppCon 2014: “Data-Oriented Design and C++” talk because it simply presents examples of effective programming with evidence, rather than worrying about ideology (not that there isn’t a place for that anyway).
Mike Acton: How to Write Code the Compiler Can Actually Optimize
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